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Legend of the Five Rings

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HomeRollenspiele/LARPRollenspiel-Empfehlungen — L5R

 

Nicht ohne Grund gibt es jede Menge treue Fans für dieses wunderbare Rollenspielsystem! Ich zähle mich jetzt auch schon sehr lange dazu, und nachdem sich der Verlag von der unbeliebten d20 Variante wieder verabschiedet hat, haben sie wieder zu ihrer alten erzählerischen Stärke zurückgefunden.

Die L5R Produkte sind englischsprachig.

 

Legend of the Five Rings Roleplaying Game, Third Edition

For one thousand years, the Empire of Rokugan has stood as a bastion of nobility, honor, and virtue. These lands are ruled by the samurai, powerful heroes who carry the katana and wakizashi as their badge of rank. Eight Great Clans rule over these lands, all under the eye of the mighty Emperor. And to the south, the Shadowlands, the eternal enemy of Rokugan, waits for the next opportunity to disrupt all that these foolish mortals have built. It is a land of intrigue, wonder, and adventure.

This player's guide will provide players and GM's with all of the setting, culture, and rules needed to create characters in the Legend of the Five Rings world and stage ongoing campaigns in Rokugan. While this book contains an updated version of the familiar rules, conversion rules will be included so that none of the many previous volumes set in this world will ever be obsolete.

The Four Winds

The reign of Toturi is at an end, and now it falls to his heirs to determine the future of the Empire. The Four Winds clash among themselves to determine who shall rule Rokugan. The Dark Lord Daigotsu makes plans to restore his evil god to his former glory. Yet even when a new Emperor is chosen, this is not the end of Rokugan's troubles. Iuchiban, master of the Bloodspeakers, escapes his prison. A Rain of Blood falls upon the Empire, corrupting all those with sinister intent. The descendant of Shinsei returns, hoping to restore enlightenment to the heroes of the Empire, but has he arrived too late?

The Lotus sourcebook recounts a tumultuous time in Rokugan's history, the rise of the Four Winds and the reign of the Bloodspeaker, Iuchiban. Players of the Legend of the Five Rings CCG are familiar with these events as the Gold and Diamond Story Arcs. This sourcebook not only contains the important people and events of this era, but also updates events for campaigns set in the Lotus/Dark Lotus period.

Creatures of Rokugan: Third Edition

Rokugan has never belonged to humans alone. Ages before the dawn of the Empire, great civilizations built by non-human races such as the naga and the ogres marked the land, and although they are gone now, their descendants still dwell upon the earth and in the seas. Since the catastrophic Fall of Fu Leng, oni - the spawn of Jigoku and their terrible offspring - have walked the Shadowlands, warred against the Empire without cease, and even been summoned into Rokugan itself. And of course, a dazzling variety of creatures great and small have always been a part of this world - some fearsome, some benign, some visitors from other Spirit Realms, such as the playful kitsune and the terrifying tsuno.

This is their story, and no understanding of Rokugan would be complete without them. Creatures of Rokugan: Third Edition is a comprehensive catalogue of the remarkable creatures and monsters that populate Rokugan and the Shadowlands, presented to conform to Legend of the Five Rings Roleplaying Game Third Edition rules. You will all manner of creatures, spirits, oni and ghosts here, from the sorcerous ashalan to the bizarre, but once-proud zokujin, and even more:

Over 200 entries, including some creatures never before described for any edition of Legend of the Five Rings Roleplaying Game. Rules for creating naga and nezumi player characters.
Detailed discussions of naga and nezumi history, society and culture, including their relationships with the Great Clans. Rules for creating shapeshifter player characters, updated for Third Edition rules. Standardized sets of traits and abilities for various classes of creatures makes them easier to use and remember. This book is a must-have resource for every Legend of the Five Rings Roleplaying Game campaign, especially those that involve the Shadowlands. Because there are always times - whether it's a maho-tsukai summoning an oni, or a haunting by a gaki, or a bakeneko having a bit of fun at a human's expense - when it isn't just about the samurai.

The Art of the Duel

One on one contests have long been a defining element of Rokugani society. From the famous iaijutsu duel to the challenge of wits between courtiers, the samurai of the Emerald Empire always seek to best one another and gain glory and honor for their Clan.
The Art of the Duel brings new depth and variety to the challenges your samurai and shugenja can face, as well as new tools to overcome their foes! This book features new rules and information for not only martial duels but also contests such as oratory, heraldry, sumai, archery, and even the famous Crab drinking contest. The tradition of magical duels among shugenja is also detailed, along with the strange competitions held among the Nezumi, Naga, and even the creatures of the Shadowlands.

New Schools and Techniques for each Clan, including non-humans and ronin for the Legend of the Five Rings: Third Edition Roleplaying Game. Rules for honorable, and not so honorable conclusions of duels. Detailed discussions of what the duel means in society and how the glory of the victor can influence many facets of life. The complete Test of the Emerald Champion scenario for use in your campaign, as well as a generic tournament format.

Emerald Empire (08/07)

Emerald Empire is a must-have for Legend of the Five Rings Role-Playing Game Players & GMs who wish to bring their campaigns alive with a wealth of details about the workings of Rokugani life, as well as plot hooks and adventure ideas. It is also a crucial resource for players who want to understand how their characters - or the NPCs whom they encounter - are expected to act, and think and feel, and how they are shaped by the world in which they live.

Above all, Emerald Empire: The Legend of the Five Rings Companion is a comprehensive guide to the world of Rokugan, its wonders and its commonplaces. Clear and systematic descriptions of Rokugan's social and political hierarchy, so that you never have to wonder about who answers to whom in the Great Clans, the Minor Clans and the Imperial Court. Includes the most detailed description to date of Imperial Court offices and their duties.
Vassal family rules updated for Third Edition, including descriptions of 48 different vassal families. Detailed discussion of how the Clans and the Imperial magistrates preserve law and order throughout the Empire, including descriptions of the workings of the Emerald Magistrate system, the Kuni Witch-Hunters and the Asako Inquisitors. A discussion of the Rokugani art of war in its various forms, including a soldier's various duties, various Clan military traditions and elite units, and advice for incorporating military campaigns.

Masters of War (10/07)

Of the Great Clans of Rokugan, three have always embraced the art of war with a dedication that their peers cannot match: the Crab, who keep the Shadowlands at bay by sheer force of arms; the Lion, whose founder wrote the definitive Rokugani treatise on military strategy; and the Unicorn, whose tradition of exceptional horsemanship and unconventional ways have made them a formidable opponent on the battlefield. Masters of War views each of them through their contributions to Rokugani military practice and history.

Here you will find detailed description of each of the three Clans' standing armed forces and military organization, including elite units and new Paths and Advanced Schools that allow you to incorporate them into your campaign. Descriptions of each of the three Clans' fortifications and strongholds, including a detailed cross-section diagram of the Kaiu Wall.
Detailed descriptions of each of the three Clans' battlefield tactics and corresponding optional mass battle rules. Discussions of how the art of war has influenced the outlook and histories of the Families of these Clans. A timeline of major conflicts that have shaped the Empire's history, plus commentary on selected individual battles. Masters of War reveals the soul of three of Rokugan's Great Clans and describes them in unprecedented detail. It is a crucial resource for anyone interested in the Crab, the Lion or the Unicorn - or indeed, anyone

Benötigte Würfel: 10seiter



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