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Nicht ohne Grund gibt es jede Menge treue Fans für dieses
wunderbare Rollenspielsystem! Ich zähle mich jetzt auch
schon sehr lange dazu, und nachdem sich der Verlag von der
unbeliebten d20 Variante wieder verabschiedet hat, haben sie
wieder zu ihrer alten erzählerischen Stärke zurückgefunden.
Die L5R Produkte sind englischsprachig.
Legend
of the Five Rings Roleplaying Game, Third Edition
For one thousand years, the Empire of Rokugan has stood as
a bastion of nobility, honor, and virtue. These lands are
ruled by the samurai, powerful heroes who carry the katana
and wakizashi as their badge of rank. Eight Great Clans rule
over these lands, all under the eye of the mighty Emperor.
And to the south, the Shadowlands, the eternal enemy of Rokugan,
waits for the next opportunity to disrupt all that these foolish
mortals have built. It is a land of intrigue, wonder, and
adventure.
This player's guide will provide players and GM's with all
of the setting, culture, and rules needed to create characters
in the Legend of the Five Rings world and stage ongoing campaigns
in Rokugan. While this book contains an updated version of
the familiar rules, conversion rules will be included so that
none of the many previous volumes set in this world will ever
be obsolete.
The
Four Winds
The reign of Toturi is at an end, and now it falls to his
heirs to determine the future of the Empire. The Four Winds
clash among themselves to determine who shall rule Rokugan.
The Dark Lord Daigotsu makes plans to restore his evil god
to his former glory. Yet even when a new Emperor is chosen,
this is not the end of Rokugan's troubles. Iuchiban, master
of the Bloodspeakers, escapes his prison. A Rain of Blood
falls upon the Empire, corrupting all those with sinister
intent. The descendant of Shinsei returns, hoping to restore
enlightenment to the heroes of the Empire, but has he arrived
too late?
The Lotus sourcebook recounts a tumultuous time in Rokugan's
history, the rise of the Four Winds and the reign of the Bloodspeaker,
Iuchiban. Players of the Legend of the Five Rings CCG are
familiar with these events as the Gold and Diamond Story Arcs.
This sourcebook not only contains the important people and
events of this era, but also updates events for campaigns
set in the Lotus/Dark Lotus period.
Creatures
of Rokugan: Third Edition
Rokugan has never belonged to humans alone. Ages before the
dawn of the Empire, great civilizations built by non-human
races such as the naga and the ogres marked the land, and
although they are gone now, their descendants still dwell
upon the earth and in the seas. Since the catastrophic Fall
of Fu Leng, oni - the spawn of Jigoku and their terrible offspring
- have walked the Shadowlands, warred against the Empire without
cease, and even been summoned into Rokugan itself. And of
course, a dazzling variety of creatures great and small have
always been a part of this world - some fearsome, some benign,
some visitors from other Spirit Realms, such as the playful
kitsune and the terrifying tsuno.
This is their story, and no understanding of Rokugan would
be complete without them. Creatures of Rokugan: Third Edition
is a comprehensive catalogue of the remarkable creatures and
monsters that populate Rokugan and the Shadowlands, presented
to conform to Legend of the Five Rings Roleplaying Game Third
Edition rules. You will all manner of creatures, spirits,
oni and ghosts here, from the sorcerous ashalan to the bizarre,
but once-proud zokujin, and even more:
Over 200 entries, including some creatures never before described
for any edition of Legend of the Five Rings Roleplaying Game.
Rules for creating naga and nezumi player characters.
Detailed discussions of naga and nezumi history, society and
culture, including their relationships with the Great Clans.
Rules for creating shapeshifter player characters, updated
for Third Edition rules. Standardized sets of traits and abilities
for various classes of creatures makes them easier to use
and remember. This book is a must-have resource for every
Legend of the Five Rings Roleplaying Game campaign, especially
those that involve the Shadowlands. Because there are always
times - whether it's a maho-tsukai summoning an oni, or a
haunting by a gaki, or a bakeneko having a bit of fun at a
human's expense - when it isn't just about the samurai.
The
Art of the Duel
One on one contests have long been a defining element of
Rokugani society. From the famous iaijutsu duel to the challenge
of wits between courtiers, the samurai of the Emerald Empire
always seek to best one another and gain glory and honor for
their Clan.
The Art of the Duel brings new depth and variety to the challenges
your samurai and shugenja can face, as well as new tools to
overcome their foes! This book features new rules and information
for not only martial duels but also contests such as oratory,
heraldry, sumai, archery, and even the famous Crab drinking
contest. The tradition of magical duels among shugenja is
also detailed, along with the strange competitions held among
the Nezumi, Naga, and even the creatures of the Shadowlands.
New Schools and Techniques for each Clan, including non-humans
and ronin for the Legend of the Five Rings: Third Edition
Roleplaying Game. Rules for honorable, and not so honorable
conclusions of duels. Detailed discussions of what the duel
means in society and how the glory of the victor can influence
many facets of life. The complete Test of the Emerald Champion
scenario for use in your campaign, as well as a generic tournament
format.
Emerald
Empire (08/07)
Emerald Empire is a must-have for Legend of the Five Rings
Role-Playing Game Players & GMs who wish to bring their
campaigns alive with a wealth of details about the workings
of Rokugani life, as well as plot hooks and adventure ideas.
It is also a crucial resource for players who want to understand
how their characters - or the NPCs whom they encounter - are
expected to act, and think and feel, and how they are shaped
by the world in which they live.
Above all, Emerald Empire: The Legend of the Five Rings Companion
is a comprehensive guide to the world of Rokugan, its wonders
and its commonplaces. Clear and systematic descriptions of
Rokugan's social and political hierarchy, so that you never
have to wonder about who answers to whom in the Great Clans,
the Minor Clans and the Imperial Court. Includes the most
detailed description to date of Imperial Court offices and
their duties.
Vassal family rules updated for Third Edition, including descriptions
of 48 different vassal families. Detailed discussion of how
the Clans and the Imperial magistrates preserve law and order
throughout the Empire, including descriptions of the workings
of the Emerald Magistrate system, the Kuni Witch-Hunters and
the Asako Inquisitors. A discussion of the Rokugani art of
war in its various forms, including a soldier's various duties,
various Clan military traditions and elite units, and advice
for incorporating military campaigns.
Masters
of War (10/07)
Of the Great Clans of Rokugan, three have always embraced
the art of war with a dedication that their peers cannot match:
the Crab, who keep the Shadowlands at bay by sheer force of
arms; the Lion, whose founder wrote the definitive Rokugani
treatise on military strategy; and the Unicorn, whose tradition
of exceptional horsemanship and unconventional ways have made
them a formidable opponent on the battlefield. Masters of
War views each of them through their contributions to Rokugani
military practice and history.
Here you will find detailed description of each of the three
Clans' standing armed forces and military organization, including
elite units and new Paths and Advanced Schools that allow
you to incorporate them into your campaign. Descriptions of
each of the three Clans' fortifications and strongholds, including
a detailed cross-section diagram of the Kaiu Wall.
Detailed descriptions of each of the three Clans' battlefield
tactics and corresponding optional mass battle rules. Discussions
of how the art of war has influenced the outlook and histories
of the Families of these Clans. A timeline of major conflicts
that have shaped the Empire's history, plus commentary on
selected individual battles. Masters of War reveals the soul
of three of Rokugan's Great Clans and describes them in unprecedented
detail. It is a crucial resource for anyone interested in
the Crab, the Lion or the Unicorn - or indeed, anyone
Benötigte Würfel:
10seiter
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